StarCraft enhanced on its predecessor Warcraft II, which highlighted two really equivalent playable factions, by introducing asymmetry among the units and technologies accessible to its 3 races (Protoss, Terran, and Zerg). This asymmetry was just like that pioneered inside the lesser-identified 1996 SSI release War Wind. The device forms accessible to Each and every race define its racial identity. The Protoss can industry highly effective and high-priced warriors and 헬스케어 machinery, while the Zerg depend on sheer figures and pace to overwhelm their opponents.
We knew that our Terrans were being destined to be rough and dirty. We realized we wished the Protoss for beingnot savage, exactly, but primal, and impressive. And we understood we needed the Zerg to swarm."